Showing posts with label updates. Show all posts
Showing posts with label updates. Show all posts

Thursday, 31 October 2013

The game: My Game Part 4 - (dev. log)

Hi Friends,
I finally got around to do my first video of this game: my robot survival indie game which you can see below...

The game is not nearly where I hoped it would be already, but that said it is really rewarding to see this video myself and that I have some progress to show you today! There is currently only 1 enemy, more to come...

Please view it and leave some comments and thought you have on the game and where you think it should go to make it fun, and maybe different from existing games, after you watch this video. My apologies for poor video sound quality, this is my first ever video I make online also!

With no further ado...

My next steps planned, include:
+ All metals restore physical health += Hearts
- New Recipe: 1xZink + 1xCopper = 1xAlloy
- Copper +5% / Zink +10% / Alloy + 20%
- Add Zink / Copper as drops to oEnemy = oRazorMole
- Add oEnemy OilSquid and AcidSquid!!!
+ Add enemies:
- OilSquid - drops Oil for restoring Oil
- AcidSquid - drops Acid, for making and charging batteries to full.

In the actual game, there wont be so many full batteries and acid, etc drops lying about most will have to be scavenged from other robot enemies and crafted... 

Please leave your impressions now in the comments of this indie game, made with GameMaker Studio, by me aka Boysano.

Thanks for watching!

Edit: Hmm I see there are many other video with games called RoboCraft...so if you can help me think of a better name that is unused for my game please let me know in the comments as well? This is also why I edited all my articles and removed the RoboCraft name, until I find a unique name which is also fitting.

Sunday, 7 April 2013

Short update and a personal touch

If you want to follow a more short hand personal update from me you can like my facebook page at http://www.facebook.com/BoysanoIndieGaming.

The game coding is going well, I'm at 80% of my game for now I call it "Mini Creeps of War" and it will be a mob creep tower defense game...retro style.

Already got message system and levels sorted out.

I'm still holding back before I try to go to publishers with it, since in this industry first impressions last, but I wanted to be at that point already, I'm still positive with the progress though for only 8-hours a week after day job stress. Positively the day job can fund these muse projects. Looking back I'm probably already at 4x3x8 = 96 - 100hours on this project.

I'm also increasing my network, busy registering on reddit.com and found that posting honest positive feedback reviews on other game devs and graphic artists projects is the way to go for now... try it.

Keep positive and keep the focus!! You can do it!